Street Racer (Atari 2600)

Street Racer was developped and published by Atari for the Atari 2600 in 1977.

GAME DESCRIPTION

Street Racer is one of the launch titles for the Atari 2600 in 1977. It is game along with Video Olympics that can allow up to four players at the same time. Both games also use the paddles controllers.

Most sub-games allow up to four players to play the game at the same time. In this case, the players are divided in 2 teams. Street Racer, Slalom, Number Cruncher and Scoop Ball are sub-games that allow four players.

The goal of most game variation is to reach the top of the screen with your vehicle/skier before 2 minutes and 16 seconds has passed or when one of the players or team scores 99 points.

Street Racer features the following sub-games

Street Racer

The basic sub-game, the goal is to avoid incoming cars while trying to reach the top screen, scoring one point.

Slalom

Skiers must pass through a narrow passage before reaching the top of the screen for a point. In three or four-player games, team coordination is a key in order for both skiers to pass through.

Dodgem

The players must avoid obstacles to get to the top of the screen. Unlike Street Racer, the obstacles go toward the player even if they are not currently moving. It is possible to get hit at the bottom of the screen.

Jet Shooter

The players control two jet fighters. In order to score, they must press the fire button to launch a missile and hit the enemy plane.

Number Cruncher

In this sub-game, the goal is to catch numbers until one player or team gets 99 points. The players will collide with the number and crash if they touch it with the front of their chopper vehicle.

Scoop Ball

The final sub-game, the goal is to catch the obstacles with the fire button and deposit them in the computer scooper, an “obstacle” that will appear shortly after collecting a ball.

Street Racer Playthrough

The goal of the playthrough is to play each sub-game once. Each sub-games were played by two human players and no attempt was made to make a perfect run. The difficulty switch is also set to A in order to lose a point after a collision.

TAS tools were used in this playthrough.

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