The Game Boy port of Mortal Kombat II was developed by Probe Software and published by Acclaim Entertainment (in North America and Europe) and by Acclaim Japan for the Japanese market in 1994. The original arcade game was developed by Midway and released in 1993.
Scorpion playthrough
In MK2, Scorpion, like the other ninja character, all have a new costume design that they share by having different colours.
He stays with his Spear and his Teleport Punch. For the later, he can now perform it in the air. Scorpion is also one of the few characters with an air throw. If close to an airborne opponent, he will be able to throw him with the same animation as his regular one. He also gains a unique move which consists to catch his opponent with his leg and dropping them on the ground.
Like with Sub-Zero, Scorpion will need to be precise in order to perform his special move at the right time. The CPU will evade or block his spear unless they are caught in the air or during an animation recovery. His roundhouse kick is also very fast. Scorpion is also notable to be the only character who can do a practicable combo. When he performs his jump punch, his opponent will stagger for a while. While still in the air, it is possible to do an air Teleport Punch, hitting his opponent another time and then use the Spear. Doing this chaining fast will prevent his opponent to recover, doing a lot of damage. For this reason alone, Scorpion is probably the most powerful character in the Game Boy port.
TAS tools were used in this playthrough.