Street Fighter II’: Special Champion Edition (Sega Genesis) – HF Ken

Street Fighter II: Special Champion Edition was developed and published by Capcom for the Sega Genesis in 1993. It was released in Japan, North America and Europe. It is known as Street Fighter II’ Plus: Champion Edition in the Japanese market.

HF Ken playthrough

Ken is the second well known character in the Street Fighter series, often referred as the “Player 2” version of Ryu in Street Fighter and Street Fighter II: The World Warriors. He, along with Ryu, established what is known as the shotos: character that has projectiles, an anti-air special move and strong kick special move.

Ken is a motion character, which means that all his move can be performed by doing specific move input without charging. Taking the shotos type of character, Ken has his well-known Hadouken as a projectile, his Shoryuken as an anti-air special move and his Tatsumaki (also known as Hurricane Kick) has his strong kick special.

In Hyper Fighting, he gains the same ability as Ryu: Perform a Tatsumaki in the air. Like Ryu, it only hit once, but since Ken’s variation is very weak on one hit (because of its multi-hit property), it is mostly used to push the opponent away. However, it will still multi-hit if he hit his opponent while he is on the ground.

Against the CPU, Ken is very powerful. He can defeat every other character’s physical move with his Shoryuken, and can chain normal move with it. He can easily dizzy his opponent and perform a tirade of combos that can remove up to 70% of health. He is also able to perform cross-up combo with his fierce kick, followed by crouched jab kick or standing jab punch and finishing it up with his more powerful Shoryuken. Some examples of his chain of combos include.

  • Fierce punch (close), Jab or Medium Shoryuken.
  • Fierce air kick, 2 crouched jab kick and any of the three Hurricane Kick
  • Spamming his crouched jab kick as fast as possible

There is also a bug with his Hurricane Kick, if performed against character with thin collision box, it is possible for them to be caught below Ken and by hit by every spin he does, sometimes going up to 10 hits. With precise timing, Ken can still chain combo after this. However, in order to work, the move as to be performed as the opponent gets up, as it will cause Ken to be on the wrong side, sliding with his opponent. Chun-Li, Guile and Balrog seem to have thin enough collision boxes to be caught in this.

As a side note, his crouched jab kick, when performed very fast, can easily stun his opponent. The CPU has a tendency to do this move.

TAS tools were used in this playthrough.

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