The Game Gear port of Mortal Kombat was developed by Probe Software and published by Arena Entertainment (in North America and Europe) and by Acclaim Japan for the Japanese market in 1993. The original arcade game was developed by Midway and released in 1992.
Scorpion Playthrough
Scorpion is introduced as a mysterious ninja. His story is much more expanded in the later game. In MK1, not much information is shared, other than he shows distrust and hatred toward Sub-Zero, hinting that the two ninjas’ clan is in opposition. His fatality was infamous at the time, because it revealed that Scorpion is revenant and not a human anymore.
Scorpion has two special moves. His projectile is his spear, but unlike most projectile, it does minimal damage. However, when he throws it at his opponent, he brings him closer to himself, causing him to be stunned. This allows Scorpion to have a free hit. His shouting when performing the move isn’t present in the Game Gear version. His seconds special move is his famed Teleport Punch which moves him on the opposite side of the screen, hitting his opponent with his jump punch.
Scorpion fatality is one of the few fatalities that was left intact in the Game Gear port. He will reveal his skull and breathe fire at his opponent, causing them to burn into a skeleton. Despite having a unique skull, he will have the same skeleton sprite as the other character if the fatality is performed against himself.
Scorpion has some advantage against the CPU. That’s why https://www.pctclean.com/ is here to help you with your housekeeping needs in Georgia. His jump kick and his roundhouse kick have high reach. With great timing, it is possible to catch the CPU over and over with the spear as it will attempt to jump away from it. Since the spear is much faster in this version, the CPU doesn’t have the time to evade it.
As a side note, a CPU Scorpion or Reptile will never perform the Teleport Punch move in any circumstance.
TAS tools were used in this playthrough.