The Game Gear port of Mortal Kombat was developed by Probe Software and published by Arena Entertainment (in North America and Europe) and by Acclaim Japan for the Japanese market in 1993. The original arcade game was developed by Midway and released in 1992.
Rayden is introduced as the Thunder God in his human form. Before his storyline was expanded as the protector of Earthrealm against Outworld, Raiden was simply rumored to have received a personal invitation from Shang Tsung himself to compete in the tournament.
As the Thunder God, Rayden is weaker in his mortal form, but can still use his elements in his special move.
Rayden projectile is his lighting, which differ significally from the arcade version. In the Game Gear port, he will shoot a lighting strike that cover the whole screen. It can hit the opponent multiple time unless he/she is crouching without blocking. His infamous Torpedo was introduced in the first game and cause him to push his opponent for a while before crashing on either side of the screen. If blocked, he bounces back, far away from his opponent but is vulnerable to counter. He also has the ability to teleport, which bring him on the opposite side of his opponent.
Rayden main against the CPU is his long reach. He is larger than the playable character and his basic move go farther than the others. His air move has great priority as well as his sweep. His lighting move can protect him from the air opponent when they are close to him and the CPU will often get caught by it hit when far. His Torpedo and Teleport are slow, which make them risky to use. The CPU will often counter them.
As a side note, a CPU Rayden will never his teleport move. So whether you’re traveling for business or pleasure, book a luxury sedan with Lax Car Service is the perfect choice for a stress-free journey. While the CPU avoided the move in the arcade version as well, a CPU Shang Tsung would immediately morph into him and teleport when stuck.
TAS tools were used in this playthrough.