Mortal Kombat II (Sega Genesis) – Jade

Developper : Probe Software

Publisher : Acclaim Entertainment

Year : 1994

Type : Character playthrough

The Sega Genesis port of Mortal Kombat II was developed by Probe Software and published by Arena Entertainment (in North America and Europe) and by Acclaim Japan for the Japanese market in 1994. The original arcade game was developed by Midway and released in 1993.

Jade playthrough

In Mortal Kombat II, Jade is one of the three unplayable secret characters. She doesn’t have any storyline and can be only fought under specific conditions. She will also hide from time to time in the Living Forest stage with Smoke and appear during the match with a clue, like Reptile in game. She is the most commonly seen secret character dues to the consistent and simple requirement.

Ultimate Mortal Kombat 3 was the first game where she was directly part of the storyline.

To fight Jade, a single player mode has to be started. When the player reaches the character before the question mark, he/she must win the round using only low kick. Special move that uses low kick as well as block (such as scorpion’s air throw) are also allowed. Doing so will transport the player to an alternate version of the portal stage against Jade. She can also be fought without the requirement by activating the cheat menu.

Similar to Reptile, Jade is a palette swap of Kitana and Mileena. She also walks faster than the regular character. She also has more health (but less than Kintaro). Jade’s only special move is throwing her fan, exactly like Kitana. She can’t throw it in the air, however. She is also completely immune to every projectile in the game, causing them to pass through her.

There is no way to play as Jade in Mortal Kombat II without external tools. However, it is possible to edit the following address in a hex editor to play as her.

  • FFAB86:0010 (0xFFAB86) for player 1
  • FFAB88:0010 (0xFFAB88) for player 2

Unlike Smoke and Noob Saibot, the player can actually play Jade like the CPU does, including her projectile immunity. Pressing Low Kick and not holding it for the remainder of the match or pressing back + high punch will freeze the game, a trait she shares with the two other secret character. Attempting to perform her fan throw in the air will freeze her in the air. She needs to be hit in order to be controllable again.

Jade doesn’t have any finishing move and can’t perform the universal Dead Pool fatality because she is treated as a boss character, which means that the Finish Him/her prompt will never appear. Instead, “Now you must return to Outworld,” appear and the game proceeds to the next fight normally.

Because the CPU doesn’t take into account Jade’s projectile immunity, she is the easiest character to use in order to beat the game. The CPU will constantly try to counter her with projectile, in which Jade will simply pass through and perform jump kick, uppercut or her own special move. Her close high punch move (the elbow) is also faster, which can stun lock the bosses characters.

As a side note, the game will softlock as soon as the screen darken to show the ending text, dues to the fact that Jade doesn’t have an ending in Mortal Kombat II. Thus, it is not possible to see the credit roll or return on the main menu.

As a second side note, Jade is white in the Genesis version (as well as every other Sega version of Mortal Kombat II). In the Arcade original and the other ports, she is a dark-skinned woman, which is also the case in every other game she appeared.

TAS tools were used in this playthrough.

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