Mortal Kombat II (Playstation) – Kitana

Developper : Probe Software

Publisher : Acclaim Japan

Year : 1996

Type :

Kitana playthrough

Kitana is a newly introduced character in Mortal Kombat 2, and she is the first of the many female ninja that would appear in most MK games that followed. Kitana is the princess of Outworld, adopted by Shao Khan under tragic circumstances. However, unlike him, she seeks pace in-between realms.

Her main weapon is her sharp Fan, and she is able to throw them, including in the air. She also has the ability to lift people with them, allowing her to perform juggles. Finally, she swipes her opponent with them. Outside of her fan, she borrows Sonya’s square punch and is mainly used as an anti-air.

Dues to the slower engine of the PlayStation and Sega Saturn version of Mortal Kombat II, Kitana is much more powerful against the CPU, to the point of being broken. The CPU will always get caught if he blocks her jump kick, but Kitana throw her fan right after. She can also do a huge corner combo with her Fan Lift, following by various moves (For example, jump punch, air Fan Throw, Jump Kick, Fan Swipe X2). His Fan Swipe is what make her broken. She can perform it extremely fast and it is possible to do it over and over without her opponent being able to do anything (including against the bosses). She can even do it while the opponent is in the air. In all cases, it must be done in the corner.

TAS tools were used to make this high quality playthrough video.

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