The Playstation version of Mortal Kombat Trilogy was developed and published by Midway Games (in North America and Europe) in 1996 for the North American and European market and in 1998 for the Japanese market.
Kung Lao playthrough
Kung Lao is mostly similar to his Ultimate Mortal Kombat 3 form. He doesn’t gain any new animation, but gain a new move. It is also notable to mention that with the general balancing that the MKT engine added, Kung Lao lost his ability to perform infinite, such as the one involving his Spinning shield move, which is broken in UMK3. If performed too close to the corner, this will push Kung Lao far from his opponent, preventing combo. In addition, there is a delay before he can do it again.
Kung Lao strength lies on the combination of his special move. His Hat Toss push his opponent away. His Diving Kick allow him to perform an extra air kick while in the air, while, like the move said, push him back on the ground, for more combo possibility. His hard to execute Spinning Shield move is back, and allow Kung to do incredible combo. Finally, he has to teleport. Once involving him to fly off the screen and reappear from the bottom, behind his opponent. The second one, his new move in MKT, causes him to go from the top to the bottom twice before landing. In both cases, it allows Kung Lao to perform a jump punch or kick and start a combo right away. With this, he has two small combos but one powerful that can be hard to execute dues to how fast Kung Lao perform the move.
Against the CPU, Kung Lao can abuse his Spinning Shield and perform a long tirade of combos against his opponent. The CPU doesn’t react right away, giving him time to rush while still spinning, striking them. His Diving Kick is also excellent during juggling, as he can intentionally avoid his opponent, but then hit him with a standing low punch and resume the juggle. His Double Teleport Attack will also confuse the CPU. The will react the same as the regular Teleport, but won’t take account that you are actually doing the double variation, allowing a free strike in most instances that can be turned into a combo. His throw, especially when performed in the corner, can be spammed over and over, since the character is stuck on the front side of Kung Lao every time.
As a side note, Kung Lao’s Brutality is bugged when performed in the corner. It is caused by the fact that he moves very fast during the move and push the character many times. If done in the corner, he can’t push him further and will go through him, stopping the Brutality in the process but causing him to immediately win. This bug is also present in the UMK3 port that had Brutality (The Super NES and Sega Genesis version).
TAS tools were used in this playthrough.