Mortal Kombat Trilogy (Playstation) – Shao Khan

Developper : Avalanche Software

Publisher : GT Interactive Software

Year : 1996

Type : Full game

Shao Khan playthrough

Shao Khan is mostly the same as his appearance in Ultimate Mortal Kombat 3. He gained new animations and new moves. MKT make its first appearance as a playable character without cheats, but he was previously playable using cheat and secret in the Super NES and Sega Genesis version of MK3 and UMK3.

Shao Khan is the final boss of the Mortal Kombat 3 sub-series. He was also the final boss of MK2 as well. All his move from UMK3 is there, but he is now able to do a regular throw and can perform a close-range pummel that is quick and damaging. He also regains the ability to do an uppercut, a move he had in MK2. His new special move is called Grab and Smack, which consist of grabbing his opponent and punching him, sending off as far as the screen allows. He is the fastest character in the game, walking almost at the same speed as any regular character’s running.

Shao Khan always appear last in any tower chosen by the player. He is extremely powerful and cheap dues to his high damaging move and priority. He is also able to block after the first hit of a combo if well-timed. One main difference with a CPU controlled Shao Khan is that his Hammer move doesn’t stun his opponent, but does when controlled by the CPU. It can also repeat the move over and over, while the player can’t do that.

Unlike with Goro and Kintaro, Shao Khan can easily beat the game and accumulate flawless victory. The main reason is that his jump is high enough to avoid every projectile. His close quarter pummel hit follow by any move that knock-down is the main strategic with him, causing almost 50% damage.

As a side note, the announcer (which is Shao Khan himself) will say his own name in the character select screen, but not when he wins any matches. His name being mentioned is unique to MKT.

TAS tools were used to make this high quality playthrough video.