Mortal Kombat Trilogy (Playstation) – Kintaro

The Playstation version of Mortal Kombat Trilogy was developed and published by Midway Games (in North America and Europe) in 1996 for the North American and European market and in 1998 for the Japanese market.

Kintaro Playthrough

Kintaro is based on his appearance in Mortal Kombat 2. He keeps all his move from the game. He gains 3 new moves: A very strong front kick, based on unused sprite he had in the second game, a new Grab and Smash technique (similar to Motaro) and a closer quarter move that consist to hit his opponent very fast with both of his arms.

Kintaro is one of the four bosses of the game and often appear before Motaro, either by himself or in endurance matches. He is incredibly cheap dues to his high damaging move and throw priority. His front kick has incredible range and will help him to trap his opponent in the corner. However, unlike in MK2, his Teleport Stomp is slower and easier to avoid.

Beating the game with Kintaro is fast and easy. However, getting flawless victories is another story. He will have a very hard time to avoid the projectile, dues to the fact that he can’t crouch and that he can still be hit while in the air. His only true way to avoid a projectile is to perform his Teleport Stomp. However, timing is key and the CPU will often have enough time to avoid it and counter you right away unless you do a frame perfect throw (which happen in the video many times). Like with Goro, a perfect run with Kintaro is more a matter of luck than skills (it all depends of the CPU’s action at the beginning of the match or the timing with his Teleport Stomp).

As a side note, this is the first game which Kintaro is playable, as it was not possible to play as him in any port of MK2.

TAS tools were used in this playthrough.

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