Othello was developed and published by Atari in 1980.
Othello is an Atari 2600 game based on the board game of the same name (also known as Reversi).
As explained in the instruction manual, the board has a grid of 8×8. You either play the Black or White player. The black player always starts first after two white and two black tokens are placed adjacent to each other. Then, the idea is to place a token over the opponents one, which will only work if the last token of the row is the same color as the player.
If the move is not illegal, you will capture the squares in between and they will switch color to the player who has made the move. This work both horizontally and vertically, as well as diagonal. It is possible that the move combines many of the orientation, capturing the opponent token from many angles. Each capture count as one point for the player and a point lost for the opponent.
To win the game, the player must have more token on the board than his opponent once it is completely filled. The game then changes color randomly until a new game is started, a trait typical in early Atari 2600 games.
The game offer four variations. The first three are against the novice, intermediate and expert CPU. The last variation allows 2 players to play against each other. It is also possible, with the right difficulty switch, to allow the white player to play first instead of the black player, unlike the official tournament rule.
The left difficulty switch, when in “a” mode, will activate a setup mode. This special mode allows the player to place a token or put blank space in the board. This allows players to test and experiment with strategy without playing a real game.
The USA version is used for the run. The goal is to beat the three-computer player, but dues to the nature of the game, the number of tokens the player has at the end of the game is not much manipulated.
TAS tools were used in this playthrough.