Othello for the NES is an adaptation of the classic board game Reversi for the NES in 1988. It was produced by Satoru Iwata, who would later become the fourth president of Nintendo. The Japanese Famicom version came first on November 13, 1986. It was published by Acclaim in North America and by Kawada in Japan. It was developed by HAL Laboratory. It was also developed for the Game Boy in 1990 by the same company.
The NES manual gives a summary of the game evolution. The concepts of the game can be traced to the Western and part of the Eastern world. Othello itself can be traced back to England in the later 1800, when it was known as Reversi. It also explains that 20 years before the game release (1968), the Japanese refined the game and was trademarked as Othello, based on the Shakespearian play of the same name. This innovation made the game as one of the most popular pastimes of Japan. In the original game, it is played with black and white chips on a green board. The board itself is traditionally 64 x 64, but there are other variations of it. In Othello for the NES, only the 64×64 board is featured.
It is mainly known as easy to learn, but difficulty to master. Although the rules are simple, there are many strategic possibilities that can be in the game. A single, well-placed move can easily reverse the current situation in the favour of a player.
Othello allows you to play with another player or with four CPUs of increasing difficulty. You can also choose if you want the black or white chips.
Along with the CPU difficulty, it determines the number of moves you can cancel during the game. At the first level, you can do it without limit. On Levels 2 and 3, you can do it three times. On Level 4, it is not possible to cancel at all. The CPU also takes a longer time to make its move (especially if it is in a difficult situation).
The last thing you can configure is the time limit. You can choose 20, 30, 40 or no time limit. In game with times limit, if a player run out of time, the other player will win by default, bypassing the chips counts.
Othello allows you to enter a name or initial for each player. CPU is called COM-1 through 4 and cannot be changed.
After these configurations, the game begins. The goal is to have more chips at the end of the game than your opponent. You must place chips on the board in a way that surround the opponent chips with yours (often called “trapping”). Doing so cause the opponent chips to be flipped to your colour. You can do that horizontally, vertically, and diagonally. It is also possible to force a player to skip its turn if he is not able to surround opposing chips.
The playthrough using the USA version of Othello. The goal of the playthrough is to win against the highest difficulty COM available from the start as well as the secret super hard COM-5 that is played after winning against COM-4.
Some move was determined in certain times of the game, but many other move was not planned, making the game a more realistic experience rather than loading a save states before every move the CPU is trying to perform its move in order to counter it.
The demo in the beginning of the game is also shown. There is only one demo before the game returns to the title screen.
No cheats were used. TAS tools were used to make a high-quality playthrough