The Playstation version of Mortal Kombat Trilogy was developed and published by Midway Games (in North America and Europe) in 1996 for the North American and European market and in 1998 for the Japanese market.
Kitana is identical to her Ultimate Mortal Kombat 3 forms. She doesn’t gain any new move or animation.
Compared to her MK2 incarnation, Kitana is nerfed, but she has kept her some of her move that will help her do highly damaging hit. Her Fan Lift is best used when near a corner for high combo possibilities. Her Fan Toss technique is slower, but she can also perform it while airborne. Arguably faster and more powerful, this move is also an excellent way to start combos. Finally, she has kept Sonya’s Air Punch she had in MK2 and is mainly used to counter air attacks and not necessary to go in combo.
Against the CPU, Kitana can have a hard time. Her combo is quite hard to execute correctly (especially the one involving her fan) but are damaging. She will have an easy time to hit the CPU with her Fan Toss when thrown airborne and the move can be used to avoid the projectile as well since you float for a few seconds in the air. Her throw is also very fast and easy to spam against them until you get higher in the tower.
TAS tools were used in this playthrough.