Mortal Kombat Trilogy (Playstation) – Nightwolf

The Playstation version of Mortal Kombat Trilogy was developed and published by Midway Games (in North America and Europe) in 1996 for the North American and European market and in 1998 for the Japanese market.

Nightwolf playthrough

Nightwolf is mostly similar to his Ultimate Mortal Kombat 3 form. He doesn’t gain any new animation, but gain a new move.

Nightwolf’s special move can be used in various ways. He can rush to his opponent with his Shoulder Ram, or shoot an energy Arrow from far. He can also use his Hatchet to launch his opponent and can do it again to increase combo potential. Perhaps one of his best-known moves, Nightwolf can reflect any projectile back at his opponent. The only exception is Scorpion, Smoke and Human Smoke spear, which will simply pass through him. His new move is a faster version of his Shoulder Ram, going farther as well but having a longer recovery time. It also deals sightly more damage. Nightwolf has many combos, but mainly 2 main ones. His most useful involve launching the opponent with a hatchet swipe, which allows for juggle possibilities.

Against CPU, Nightwolf can use many styles. He can catch CPU off guard with his Shoulder Ram, right after a throw or when they run at you. His combo involving the hatchet is crucial to deal a lot of damage. His Hatchet Swipe special is also used as a shorthand to the combo, because it is easier to do while on the ground. His Projectile Reflection move doesn’t come into action often, but works wonder against the bosses (except Motaro, since his projectile will bounce on him and goes toward you again).

TAS tools were used in this playthrough.