The Playstation version of Mortal Kombat Trilogy was developed and published by Midway Games (in North America and Europe) in 1996 for the North American and European market and in 1998 for the Japanese market.
Sindel playthrough
Sindel is mostly similar to her Ultimate Mortal Kombat 3 form. He doesn’t gain any new animation, but gain a new move.
Sindel shoot Fireball through her mouth. She can do it a straight missile, while airborne (causer her to spit it diagonally, thus not an anti-air move) or shoot two in quick succession (with a longer recovery time). The latter move is exclusive to MKT. Beside these, she can also use her Wave Dizzy to stun her opponent, which allows her to do any move and combo right after. Lastly, she has a unique move that cause her to Float in the air. In this mode, she can fly around the screen very fast and shoot her Air Fireball. She can exit this mode at any time (or when she gets hit). Sindel has many combos, based on two main one. One of them cause the opponent to be launched in the air, for juggle possibilities.
Against the CPU, Sindel has to mainly rely on her Wave Dizzy or combos started with a jump punch or neutral jump kick. She can do a lot of damage by finishing it with a Double Fireball move, has it give enough time for Sindel to recover from the delay. Shooting Fireball or Air Fireball from far often catch the CPU. Her Float mode, however, is probably the move you will never against the CPU, since Sindel can only shoot Fireball and she will quickly get hit by her opponent.
As a side note, a CPU Sindel will never use her Float move. This is one of the very few moves that a CPU will never perform.
TAS tools were used in this playthrough.