The Playstation version of Mortal Kombat Trilogy was developed and published by Midway Games (in North America and Europe) in 1996 for the North American and European market and in 1998 for the Japanese market.
Classic Sub-Zero playthrough
Classic Sub-Zero (also known as Klassic Sub-Zero or Elder Sub-Zero) is mostly similar to his Ultimate Mortal Kombat 3 forms. In MKT, he gains a second fatality, a Friendship. However, he is notable for being the only playable non-bosses’ character that doesn’t have an Animality. In the Nintendo 64 version of MKT, he had the same Animality as the regular Sub-Zero.
Classic Sub-Zero is a simple character to use. He can use his Ice Blast, his Ground Freeze to make his opponent slide, and the Slide. While the Ice Move are great combo starter, the Slide is best used as a combo ender. He also has two combo, one kick based that sand the opponent far away, and one punch based that cause a launch, for more combo possibility.
Against the CPU, Classic Sub-Zero is powerful but has limited option. His only viable way to quickly defeat the CPU is to start his launch combo with a jump kick, a jump punch or an Ice Blast and finish it with a slide before repeating the pattern. Like the regular combo, repeatedly doing low punch to push your opponent and freeze him right after is another viable way.
As a side note, Classic Sub-Zero’s Fatality 1 is his head rip fatality he had in MK1. However, like in UMK3, it is censored (everything its pitch black, only sound effect are heard). Presumably, it is because of time constraint and new animation required for each character in the cast, but this has never been confirmed.
TAS tools were used in this playthrough.