The Super NES port of Fighter’s History was developed and published by Data East for the North American and Japanese Market in 1994. The original arcade game was developed by Data East and released in 1993.
Ray playthrough
Ray McDougal is the first playable character. A Martial Artist from the United States of America, he wanders around the country to improve his skills. Hearing about the mysterious K, he leaves his home in the hope to challenge him.
Ray is a motion character. His big tornado technique is his regular projectile and the Wind Kick is a kick move that can hit twice if done close. His Dynamite move, which causes him to quickly shoulder charge his opponent, is his third move. Finally, Ray is one of the few characters to have an air throw.
Ray is pretty good against the CPU. His basic move is fast and his Dynamite is his most useful special move. It is a great combo ender and catch the opponent in the air. It is also possible to spam the move over and over to stun lock the opponent. His throw is also useful when the opponent gets too close. As for his projectile, it is better to use it when the opponent is about to get up of a knockout. It can also be used to force the CPU to jump and by hit by the Dynamite move. The Wind Kick is rarely used because even if it hits, the CPU can try to counter it right after, dues to the recovering delay.
TAS tools were used in this playthrough.