Killer Instinct (Super NES) – Jago

Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.

Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.

Jago playthrough

Jago is the main protagonist of Killer Instinct. He is a warrior monk from a remote region of Tibet. His destiny is mainly guided by the Tiger Spirit whom he worships. Seeking his destiny from it, Jago is eventually lead to the Killer Instinct tournament to destroy the evil and corrupt Ultratech company.

Jago is a motion character. His fireball is named Endokuken and can be either green or yellow, the latter doing sightly more damage. His rush move is his Wind Kick, which consists of lunging toward the opponent and is the main move he can use to start a combo. He can pass through every projectile except Eyedol’s. He can also perform a faster version of the move. His third main special move is his Tiger Fury, which consists of performing a rising uppercut to his opponent. Finally, he is able to use his katana against his opponent and can also be helpful for combo damage.

Jago’s main advantage against the CPU is that he can pass through most projectile by timing his Wind Kick technique. He can also start smaller combo by first doing a jump fierce kick. Throwing a Endokuken right as the CPU is about to get up often hit them as well.

TAS tools were used in this playthrough.

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