Killer Instinct (Super NES) – Sabrewulf

Killer Instinct was developed by Rare and published by Nintendo for the Super NES in 1995.

Important note: Luck manipulation was used to avoid Combo Breaker by the CPU. At the highest difficulty level, the CPU, especially the last three (Spinal, Fulgore and Eyedol) will often break a combo at anytime during said combo.

Sabrewulf playthrough

Sabrewulf is a man that is afflicted with a rare case of Lycanthrophy. Because of him this, he spent most of his time as a recluse looking for a cure. Althought many were a hoax, he still decided to take Ultratech’s offer as any opportunity is a chance for him to return back to a human. However, he will have the win the company’s tournament.

Sabrewulf is both a charge and motion character. Sabrewulf main’s rush special move is the Sabre-Spin, which consists of swiping his opponent twice and starts a combo. He also has the ability to lunge at his opponent that is known as the Sabre-Pounce. When done with the Quick Kick, the move becomes the Sabre-Roll and hit the opponent twice? His projectile is a fiery bat. Sabrewulf has a unique passive move which causes him to howl. After doing this, he will gain a spark in his life bar (as if he has done a combo breaker) and has ability to perform one post-combo breaker move.

Sabrewulf is very strong against the CPU. When doing a combo that causer his opponent to launch in the air, he has plenty of time to howl in order to gain access to post-combo breaker move. His Double Sabre-Spin or Sabre-Roll will often hit the CPU as it has the tendency to block the first two or three hit but not the final one, which is enough for Sabrewulf to start a combo. Speaking of which, his combo tends to be long and damaging as well. His projectile is the only move which may not come into the play often, but can be used as the CPU is about to get up from a knock-down

As a side note, Sabrewulf and Eyedol are the only character in the game that can access the post-combo breaker move without actually doing one.

TAS tools were used in this playthrough.

Leave a Reply

Your email address will not be published. Required fields are marked *