Mortal Kombat (Super NES) – Sonya

The Super NES port of Mortal Kombat was developed by Sculptured Software and published by Acclaim Entertainment (in North America and Europe) and by Acclaim Japan for the Japanese market in 1993. The original arcade game was developed by Midway and released in 1992.

Sonya playthrough

Sonya is a member of the Special Force Unit. In MK1, she is pursuing her nemesis, Kano and his Black Dragon Organization to end their criminal activity. During investigation, she follows Kano to an island which is revealed to be Shang Tsung’s island, the main setting in MK1. Her squad is caught and her only hope to see everybody alive is to win the tournament.

Sonya’s Ring Toss is her projectile and has more delay than the arcade original. Her Square Punch technique operates the same and is a good way to escape corner. Finally, her leg grab work has strange collision and may catch or not her opponent. Her fatality works the same in this version and is one of the few fatalities that is not altered.

Against the CPU, Sonya will need to use her regular move in order to progress well in the game. Her jump kick also has less range than the other character, putting her in a disadvantage against Goro and Shang Tsung (this was not the case in the Arcade original). However, her jump kick short range allows her to stun lock on the corner. Her throw also seems to have more priority than the other character and will often go. The CPU also has a delay before reacting to the Ring Toss, often hitting them if Sonya is performing the move over and over.

TAS tools were used in this playthrough.

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