Mortal Kombat 3 (Super NES) – Shang Tsung

The Super NES port of Mortal Kombat 3 was developed by Sculptured Software and published by Williams Entertainment for the Super NES in 1995.

Shang Tsung Playthrough

Shang Tsung return in Mortal Kombat 3 and change appearance for a second time, starting a trend that makes him appear physically different in every game he is playable. He is now the lead sorcerer of Shao Khan, seeing him as vital to take over the Earthrealm once for all, despite the fact he has failed in the first tournament.

Like the previous game, he has the ability to morph. He can morph to the playable cast, but not Smoke, Motaro, Shao Kahn or Noob Saibot.

Another fact unique to Shang is an option menu dedicated to him. Because of the RAM of the PlayStation, each time Shang morph into a character, the game will load its data, and will do the same when he morphs back, making long waiting time in a single round. To remedy this, the option menu offers three options: Prevent Shang from morphing, morph only into character loaded in the data and morph into anybody. By default, the second option is on, causing him to morph into his opponents in an instant. This also includes character in endurance matches that you’re not fighting yet, as they are already in the PlayStation’s RAM. Shang is notable for being the only character that is never fought in any tower. Although no reason was given by the developer, it mostly has to do with his morph mechanism, because the same happen in the PlayStation port of Mortal Kombat 3.

Shang Tsung primary move is Fireball (that can be shot as a volley of 1, 2 or 3) and his Triple Rising Fireballs move. The latter can be used to perform juggling combo and can be repeated another time. His fireballs can also protect him from jump kick. He has three combos that all ends up with a roundhouse, dealing moderate damage.

Against the CPU, Shang Tsung as himself can have a hard time, because his Triple Ground Fireballs can be easily avoided. Because of the delay, he will most likely get countered. His most reliable way is to shoot a fireball at the right time and catch jumping opponents with his roundhouse kick.

TAS tools were used in this playthrough.

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