Mortal Kombat 3 (Super NES) – Kano

The Super NES port of Mortal Kombat 3 was developed by Sculptured Software and published by Williams Entertainment for the Super NES in 1995.

Kano Playthrough

Missing after the first tournament before being unintentionally freed after Shao Khan defeat in the second game, Kano come back with a new outfit for the third tournament. Wearing a red and black costume, he is now bald and more aggressive than ever. He is wandering in Outworld and eventually confronted by Shao Khan. However, his knowledge of the Earthrealm weaponry and technology is vital for Shao Khan army and Kano is sparred as long as he teaches the emperor’s warrior about this weapon.

Kano is quite versatile. He has his Sword Toss projectile that is slow but do slightly more damage than a regular projectile. His Slice Uppercut is very fast and can be used as a combo ender. His famed Ball Roll move now has another variation beside the original: it will cause Kano to go diagonally up to catch airborne opponents Kano can also use his Violent Grab move, shaking his opponent and taking some health after each shake. Finally, he is able to do an air throw that push the opponent down.

Kano needs to have precise timing to do his big combo, as the CPU seems to be aware of these attempts and will often counter. This is particularly true to his Slice Uppercut and his Violent Grab move. His Ball Roll and his variation can be used to counter other special moves (such as Liu Kang’s Bicycle Kick). One good way to start his chain of move is to use his combo (after performing multiple high punches) that causes his opponent to be uppercut in the air, chaining other moves such as the Upwards Ball Roll or the Violent Grab close to the corner.

TAS tools were used in this playthrough.

Leave a Reply

Your email address will not be published. Required fields are marked *