Mortal Kombat 3 (Super NES) – Sub-Zero

The Super NES port of Mortal Kombat 3 was developed by Sculptured Software and published by Williams Entertainment for the Super NES in 1995.

Sub-Zero Playthrough

After the event of Mortal Kombat 2, Sub-Zero is betrayed by his own clan, the Lin Kuei and break the sacred codes of honour by leaving it without it being approved. He is marked for death by them and send a group of cyber-ninjas (Cyrax, Sektor and Smoke) to eliminate him. By leaving the clan, he removes his mask and for many warriors, his face was revealed for the first time.

His power of ice is extended with news moves. His classic Ice Blast is still in his arsenal, but he now has the ability to clone himself in order to lure his opponent in and get frozen in the process. He also has his Ice Shower move that can be controlled to be behind him, in front or at the farthest of him. Lastly, his slide will end all of his combo finely. 5 combos are possible with him, but they are all variations of his fourth one, which is the most important of the lot.

Against the CPU, Sub-Zero main concern is his timing. In most circumstances, the CPU will get frozen by Sub-Zero’s Ice Blast if well placed, but they will react rapidly to his Ice Clone and Ice Shower. With a single move in between, Sub-Zero can freeze two times in the same combo, adding more possibilities. Since the bosses can’t crouch, it is possible to spam Ice Blast followed by a punch, repeating the pattern over and over.

TAS tools were used in this playthrough.

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