Mortal Kombat 3 (Super NES) – Nightwolf

The Super NES port of Mortal Kombat 3 was developed by Sculptured Software and published by Williams Entertainment for the Super NES in 1995.

Nightwolf Playthrough

Nightwolf is introduced as a historian, preserving the culture of his people. When Shao Khan invasion begins, he and his shaman cast an ancestral spell to protect the tribe’s sacred land. When he reunites with the chosen one, the sacred land is one of the few safe spots for the group.

Nightwolf’s special move can be used in various ways. He can rush to his opponent with his Shoulder Ram, or shoot an energy arrow from far. He can also use his hatchet to launch his opponent and can do it again to increase combo potential. Perhaps one of his best-known moves, Nightwolf can reflect any projectile back at his opponent. The only exception is Scorpion and Smoke spear, which will simply pass through him. Nightwolf has many combos, but mainly 2 main ones. His most useful involve launching the opponent with a hatchet swipe, which allows for juggle possibilities.

Against CPU, Nightwolf can use many styles. He can catch CPU off guard with his Shoulder Ram, right after a throw or when they run at you. His combo involving the hatchet is crucial to deal a lot of damage. His Hatchet Swipe special is also used as a shorthand to the combo, because it is easier to do while on the ground. His Projectile Reflection move doesn’t come into action often, but works wonder against Shao Khan but not Motaro, since his projectile will bounce on him and goes toward you again.

TAS tools were used in this playthrough.

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