Mortal Kombat 3 (Super NES) – Motaro

The Super NES port of Mortal Kombat 3 was developed by Sculptured Software and published by Williams Entertainment for the Super NES in 1995.

Motaro Playthrough

Motaro keep his role as the sub-boss in Mortal Kombat 3. Motaro is playable with a cheat in the Super NES port, but only in versus mode. The game will prevent the cheat to work if in single player mode (even if you defeat the second player and he/she doesn’t continue). A cheating device is required to force the player to be him. With an Action Replay, the code 7E36D01A will change player 1 to Motaro.

Motaro is the strongest, cheapest and most destructive character in the whole game. Projectile bounce back to his opponent and all his move have huge priority. He has only a few moves, but all of them do as much damage as an uppercut. He can punch, kick with his back legs and do a sweep with his tail at long range. He can also grab opponents to punch them and throw a large red projectile toward them. Finally, he can teleport around the arena. Although the CPU can throw as many projectiles or teleport as it wants, the player can only do both move once with a small delay before they can be done again. However, his grabbing move is bugged and will deal damage twice (up to 50%).

Beating the game as Motaro is a breeze. Since he is not intended to be fought against CPU, they might try to throw the projectile, only to bounce back to them. When fighting himself, the game will slow down and Motaro will have strange animation and delay after getting hit by his clone.
In the original Mortal Kombat 3, Motaro’s ending will freeze the game into a black screen.

TAS tools were used in this playthrough.

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