Mortal Kombat II (Super NES) – Sub-Zero

The Super NES port of Mortal Kombat II was developed by Sculptured Software and published by Acclaim Entertainment (in North America and Europe) and by Acclaim Japan for the Japanese market in 1994. The original arcade game was developed by Midway and released in 1993.

Sub-Zero playthrough

In MK2, Sub-Zero, like the other ninja character, all have a new costume design that they share by having different colours.

He stays with his Freeze and Slide special move, but his third special move allows him to Ground Freeze in front of him, causing his opponent to slide on it and be it in the process.

Against the CPU, Sub-Zero has to use his special move in specific situation. His opponent will always evade or block the move unless they are about to use their own special moves or when they are caught in the air. The same apply to the Ground Freeze. A viable technique is to do a jump kick, followed by the Ground Freeze and then followed by an uppercut. Another viable technique is to catch the CPU in the air and finish with his Slide. His roundhouse kick is also very fast but must be done in a corner. He shares that trait with Scorpion and Sub-Zero, since they share the same base character. It is also an excellent anti-air.

TAS tools were used in this playthrough.

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