Mortal Kombat II (Super NES) – Smoke

The Super NES port of Mortal Kombat II was developed by Sculptured Software and published by Acclaim Entertainment (in North America and Europe) and by Acclaim Japan for the Japanese market in 1994. The original arcade game was developed by Midway and released in 1993.

Smoke playthrough

In Mortal Kombat II, Smoke is one of the three unplayable secret characters. He doesn’t have any storyline and can be only fought under specific conditions. She will also hide from time to time in the Living Forest stage with Smoke and appear during the match with a clue, like Reptile in game.

He was again a secret character in Ultimate Mortal Kombat 3, but he had his own storyline.

To fight Smoke, a single-player game has to be started. At the Portal Stage, the player or the opponent has to perform an uppercut against the other. When hit, Dan Forden might appear on the right, shouting, “TOASTY!” During that time, the player has to press Up + Start, interrupting the fight and transporting the player in Goro’s Lair to fight against smoke. He can also easily be fought by doing the following button combination on the character selection screen: Up, Left, Up, Up, Right + Select then choose a character after the sound cues play.

In the Super NES port of Mortal Kombat II, the secret’s character is unplayable. However, it is possible to play as them with a hex editor or a cheating device. Unfortunately, they are very prone to crash by doing most action beside high punch and walking. On March 2009, an unofficial patch was created to allow the secret characters to be playable without crashes.
Included in the patch are cheat code to play as them without cheating devices.

For Smoke, the player must perform the following button combination on the character select screen : Right, Right, Right, Right, Right, Select will cause a sound to play.

Choosing Reptile will allow the player to play as Smoke.

Smoke walks faster and has more health than the regular character. Unlike the CPU, however, he doesn’t emit smoke. The patch gives him the entire move set of Scorpion, including the fatalities.

To be as faithful as how the CPU controls him, only the spear is used as a special move and no fatalities are performed since he doesn’t have any input to perform these in the original game. It is not possible to perform his super fast throw either, only the CPU can. He uses Reptile’s fighting stance.

Smoke’s speed allows him to get closer to the opponent than a normal character. With this in mind, he can quickly setup jump kicks or sweep against his opponent. He can also perform the jump kick + spear + uppercut combo for huge damage.

Smoke’s ending default to Kung Lao’s to prevent crashing. This is a result of the patch since the game freezes on the original game.

As a side note, this patch causes all secret character’s fight to happen in the portal stage instead of Goro’s Lair.

TAS tools were used in this playthrough.

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