Street Fighter II (Super NES) – E. Honda

Developper : Capcom

Publisher : Capcom

Year : 1992

Type : Character playthrough

E. Honda playthrough

E. Honda, despite being less popular than the shotos or Chun-Li, is one of most known Sumo wrestler in video game history, especially in the west.

E. Honda is mostly a charge character, which require him to either hold back or down for a time before pressing forward or up with the kick or punch, depending on the special move. He also has one special move that require to repeatedly press any of the punch buttons.

He fights using a variety of Sumo techniques (but later in the game franchise, some character notices how some of his move might violate the sports itself). One of his technique is his Flying Headbutt, where he launches himself and hit his opponent like a missile. He also has his Hundred Hand Slap technique, which consist of launch palm strike extremely fast.

E. Honda has many arsenals against the CPU. His standing fierce punch is a formidable anti-air, but won’t work against all character (Vega jump kick can counter this). His Hundred Slap technique is very useful to chip the life bar of his opponent, especially if he is near KO. His Flying Headbutt isn’t having useful has in later games, since there is a small delay before he launches himself, but will go through some of his opponent’s move (Like Zangief’s punches). His crouching and standing medium kick are two hit combos that can sometime dizzy by themselves. Finally, his flying Sumo Press (performed in the air by pressing Down and medium Punch at the same time and is his main move that allows him to cross-up. At the highest difficulty, his throw is quite useful, but the Bear Hug will be useless, since the CPU will often break free before a hit is even done.

E. Honda can perform small, but highly damaging combo that can sometime re-dizzy or end up as a 100% damage combo. Unlike the shotos, they are much harder to perform and require precise timing. His most powerful one is the following:

  • Standing medium kick followed by Hundred Hand Slap
  • Cross-up Sumo Press, standing medium kick followed by Hundred Hand Slap

As a side note, a CPU E. Honda, especially at the highest difficulty, will sometime perform a Bear Hug that is almost impossible to escape. If successful, the player will often lose more than 80% of its health.

As a second side note, E. Honda can clear the two bonuses extremely fast by only using his Hundred Hand Slap technique.

TAS tools were used to make this high quality playthrough video.

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