Street Fighter II’: Special Champion Edition (Sega Genesis) – HF Ryu

Street Fighter II: Special Champion Edition was developed and published by Capcom for the Sega Genesis in 1993. It was released in Japan, North America and Europe. It is known as Street Fighter II’ Plus: Champion Edition in the Japanese market.

HF Ryu playthrough

Ryu is often known as the face of the Street Fighter series, along with Ken and Chun-Li. In World Warrior, he is the first character you can choose. He, along with Ken, established what is known as the shotos: character that has a projectile, an anti-air special move and strong kick special move.

Ryu is a motion character, which means that all his move can be performed by doing specific move input without charging. Taking the shotos type of character, Ryu has his well-known Hadouken as a projectile, his Shoryuken as an anti-air special move and his Tatsumaki (also known as Hurricane Kick) has his strong kick special.

In Hyper Fighting Mode, Ryu gain the ability to do his Hurricane Kick while airborne. He can also connect any air move and immediately perform the special kick. Various details related to collision boxes and frames are different from Champion Edition as well.

Against the CPU, Ryu remain powerful, but generally nerved from WW because of higher resistance of dizziness of the cast. He can defeat every other character’s physical move with his Shoryuken, and can chain normal move with it. He can still easily dizzy his opponent and perform a tirade of combos, but he will deal less damage and cannot redizzy. He is also able to perform cross-up combo with his fierce kick, followed by crouched jab kick or standing jab punch and finishing it up with a Hurricane Kick. Some examples of his chain of combos include:

  • Fierce punch (close), jab or medium Shoryuken.
  • Fierce air kick, 2 crouched jab kick and any of the three Hurricane Kick
  • Spamming his crouched jab kick as fast as possible

As a side note, his crouched jab kick, when performed very fast, can easily stun his opponent. The CPU has a tendency to do this move.

TAS tools were used in this playthrough.

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